ATC Aircraft Id, Flight Number, Heavy designation, and Airline: Type in the preferred Aircraft ID for private aircraft and the Flight Number for commercial airlines, choose heavy for large loads, and choose another airline name if desired.
Ai Shadow Aircraft: Designate the current aircraft as the Ai Shadow Aircraft. The Ai Shadow Aircraft will depart very near your departure time and will use your plan. The Ai Shadow Aircraft item must be checked in the Mission Page, Ai Aircraft Settings window. (>augmented)
Parked Aircraft: To see parked aircraft in the simulation, park away from runways, helipads, and official parking bays.
Parked aircraft appear in the Parked Aircraft List if there are any parked at the current airport.
Aircraft are denoted as "Parked", after landing at an airport, or just moving to a new location within the current airport. When changing to another aircraft, the parked aircraft is saved in the Parked Aircraft Library. Aircraft that are yet to be parked are denoted as "Selected".
Water Surface: Depending on the design of the aircraft model, Ideal Flight may not know if your aircraft has floats. Please go to the Mission and Monitor screen and ensure Water Surface is checked for amphibian aircraft.
Flight Parameters Button: Go to the Aircraft Flight Parameters screen, where values such as cruise speed and range can be adjusted. Adjusting these values will determine how the routes and flight plans are generated.
Mission Button: Go to the Mission and Monitor screen, where mission types and monitored systems such as "Seat Belt Sign" can be set. Adjusting these values will determine how the flight scoring is calculated.
FSX Configuration: Merge FSX.CFG value subsets into a main FSX.CFG file just before starting FSX. (Similar functionality is included for dll.xml, exe.xml, and Scenery.cfg files). Check the box to enable.
Configuration files can be placed into the system just before starting FSX. Files include; FSX.CFG, Scenery.CFG, EXE.XML, and DLL.XML. Configuration files can be ready and complete to be placed into the system, or can be used as components to be merged together before the result is placed into the system. The files are allocated for use depending on aircraft, or aircraft type groups, or to all aircraft. Merges are denoted with an integer value after the file name, there are up to three merges per group. Replacement files do not have an additional integer value after the name, since they appear once for each aircraft group. It would not make sense to allocate for example, replacement files to an aircraft model, as well as to All Aircraft. When the files are built, "Replacements" are made first before "Merges", "All Aircraft" items before "Aircraft Types", and finally items assigned to the "Aircraft Model" are copied or merged.
So for example; we can assign a master dll.xml to "All Aircraft", and then depending on our chosen aircraft, we can assign dll.xml sections for that aircraft in text files, those sections will be merged into the master before being placed into the FSX system.
We can manually navigate, create, and edit these text files with Explorer and Notepad. Use the Test Result (".") button to inspect the merged output for the current file type. During testing, the merged content sections are commented with the file name they came from.
Warning: Configuration files functions overwrite working configuration files when the sim is launched; please ensure backup copies are made before using these functions. Use the popup menu, Menu, FSX Configuration, to create a full html report including setups for each aircraft. (>augmented)
All available aircraft can viewed in the aircraft selection pages, when the profile aircraft is located within an airport. However, when the profile aircraft is parked away from any airport facility, it is said to be parked at a custom "Landing Site".
A Landing Site in IF10 is a parking location without an airport as the departure area. To obtain another aircraft, the user must move to an airport with the New Departure button on the Browse Airports page, or the ICAO can be entered into the Profile page Current Airport. The user moves to an actual airport, and any aircraft can be selected. When the profile location is changed, the aircraft at the landing site is saved into the parked aircraft library.
Aircraft may not suit the current airport: Go to the Aircraft Flight Parameters screen, where Runway Length and Width can be set. Adjusting these values will determine if the aircraft is compatible with the airport. If not, the airport will not show in filtered searches.There are other considerations to take into account, such as parking space requirements. The airport information shows if there are parking bays, and if there are parking bays large enough to fit your aircraft. The aircraft is not restricted to flying only to an airport with parking bays large enough. As long as the runways are acceptable then the aircraft can be parked in the field if necessary.
Show the HTML aircraft lists in your system browser.
"+": Copy Aircraft Monitor Settings , and other Parameters, popup menu:
Please note; Copy Monitor Settings does not copy all values:
A discrete Monitor File for an aircraft will control the way the flight is scored only for that aircraft type.
Maintain Indexes, Aircraft Folders:
Use the popup menu item on the Startup Page to locate and add folders allocated for aircraft folders. This adds aircraft models located in those folders to the IF10 Aircraft Library.
Missing Aircraft: Settings.ini - Specify Aircraft Directories
[AircraftIncludeDirs] Dir1=SimObjects\Airplanes Dir2=SimObjects\Rotorcraft Dir3=C:\AC\StockAircraft <-user added directory
fsx.cfg - Specify Aircraft Directories
[Main] .. SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=C:\AC\StockAircraft <-user added directory
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Ideal Flight v10.012