Ideal Flight Accessibility phase 2

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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Fri Aug 21, 2020 3:37 pm

..send me the aircraft.cfg so I can use it so we can be on the same page.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Fri Aug 21, 2020 3:51 pm

You should be able to insert your required amount and choose fixed if you want to keep it. And that inputs the same amount in the planes I've been using. So you should be able to add manual fuel you type with no problem.

There is a condition that can show in the fuel shown in the briefing that shows the wrong remaining amount, in some circumstances when you choose less than recommended, most of the time it is correct. I've not fixed that yet. That has no effect on the fuel or the flight, just the briefing text. The Remaining shown in the briefing is the required minus the requested. But with some circumstances that doesn't show right as I said.

So I think the next thing is to send me the aircraft.cfg and then I can repeat what you are doing. Because that is invoking the briefing to show the wrong remaining value. We can get moving on that a lot faster. There's a lot of variables that affect that section and I've not had time to get that done, only uploaded so you can enter manual fuel (or try) over the weekend.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Fri Aug 21, 2020 4:18 pm

With fsAerodata you might have the folder: C:\Users\you\Documents\fsAerodata Files

Also look in: C:\Users\you\Documents\Prepar3D v4 Add-ons

They can put a folder in there for fsAerodata and it will have an add-on.xml file which points to the location of the navigation data in C:\Users\you\Documents\fsAerodata Files.

Even so, there will be a scenery entry in the P3D scenery.cfg otherwise the sim is not using it and IF won't use it either.

Remember to check for those files add-on.xml in P3D add ons, cycle_info.xml and settings.xml in FSAD which the contents will explain how these are installed.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Fri Aug 21, 2020 4:20 pm

Remember as with all add ons, after installing an addon, before running Ideal Flight, run the simulator so that it finishes the add on installation completely. After then start IF.
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Re: Ideal Flight Accessibility phase 2

Postby Orinks » Fri Aug 21, 2020 6:10 pm

I had to switch plane models to accurately be able to manually fuel. With the previous model, even with the wrong number in the briefing, it is loading less fuel than is listed in the briefing.

I will upload the aircraft.cfg's of both the failing plane that fails to load fuel correctly followed by the correct one. With the plane that works, I can load less than the calculated range amount, more than it, etc, and the briefing is always correct. If the briefing is correct I always get the right amount of fuel.
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Re: Ideal Flight Accessibility phase 2

Postby Orinks » Fri Aug 21, 2020 6:27 pm

I really wish IF wouldn't read the aircraft index when you're moving through profiles in profile selection. If I want to read the index I'd rather the aircraft index index the aircraft on all profiles.
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Re: Ideal Flight Accessibility phase 2

Postby Orinks » Mon Aug 24, 2020 6:54 am

Okay, so I have two aircraft CFG's here, the working one giving me better fuel quantity thus far but it's not perfect depending on quantity.

For example, SimBrief latest flight gave me 42520 payload and 29518 pounds of block fuel. Was using the aircraft that usually works, however despite the briefing being wrong I loaded up the sim to find that the fuel was less than even the briefing's wrong number rounded to 6000 pounds or so.

Despite the briefing being wrong and the sim loads the correct amount of fuel, that means I have enough room for both cargo and my fuel? If the sim does not load with the correct amount of fuel, my cargo is too much?

I did have a flight that did load with the correct amount of fuel but the briefing was wrong, as you stated that would happen. Others haven't turned out that way though.

Primary 737 CFG that works most of the time:

https://www.dropbox.com/s/faz9qtbrh8ucw ... g.cfg?dl=1

The other CFG that works less:

https://www.dropbox.com/s/r5pp3i4j6p7sq ... g.cfg?dl=1

Let me know if you need more details.

Thanks.

P.S. Since the FSAerodata staff told me to remove all scenery entries in favor of the addon version, Ideal Flight no longer knows how to index FSAerodata. Not sure if anything can be done about this, but as soon as I removed that scenery entry Ideal Flight isn't finding it. Was just following their recommendation to the new way of installation/usage.
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Re: Ideal Flight Accessibility phase 2

Postby Orinks » Mon Aug 24, 2020 6:55 am

Oh, and the flight in question where I got those values was a flight from KBOS to KDFW.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Mon Aug 24, 2020 10:49 am

The problems are the remaining in the briefing might not show correctly, and also when exit without saving the manual entry is not cleared requiring another build to get back the calculated value.

The fuel input manually always appears correct in the aircraft. If the fuel requested is not given, that would be because the combined weight of payload and fuel is too high for the maximum aircraft weight.

The calculated value comes from the Range and the other parameters set. We can test accuracy with setting taxi and spare fuel to zero and that leaves only the flight fuel specified. After a flight check the de-brief for the calculated range which is based on the actual fuel used in the flight. That puts you near enough to calculated fuel for any flight with the same payload and parameters, the calculation adjusts fuel for the distance changed. Trying this several times the fuel is basically near enough with jets all the time. Only seeing minor differences with lightweight planes and no payload or full payload and different weather. Even then the fuel estimate is close as any other calculations which are all estimates. Using Ideal Flight to measure the fuel used is usually more accurate except that we don't necessarily fly the same each time. Climb rates and speeds and throttle use is a major factor in changing the fuel used.

I'm fixing the fuel reset when we exit the manual fuel form without using the OK button. I'm also altering the briefing slightly to avoid confusion with the requested and remaining values, remaining is actually the amount we manually chose below the computed value. The computed value has no merit without setting the Range and the flight parameters and flying strictly to those parameters.
software architect at codelegend.com
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Mon Aug 24, 2020 11:01 am

Orinks wrote:P.S. Since the FSAerodata staff told me to remove all scenery entries in favor of the addon version, Ideal Flight no longer knows how to index FSAerodata. Not sure if anything can be done about this, but as soon as I removed that scenery entry Ideal Flight isn't finding it. Was just following their recommendation to the new way of installation/usage.


Yes they are talking about the add-on.xml method so you don't put anything in the scenery.cfg. There would have been an entry from the old fsAerodata installs to remove. You remove those, and then you start up the sim so that is acquires the Add-on and set's up the data. Then after that you run IF and it finds the data that way.

If it's an add-on method setup then IF should find that the same as it does with scenery and planes.

Can you show me your add-on.xml for fsAerodata?
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5092
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