Ideal Flight Accessibility phase 2

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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Wed Sep 02, 2020 11:17 am

The links to Flight 1 are on the purchase page:

https://www.codelegend.com/idealflight/purchase/default.htm
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Thu Sep 03, 2020 11:15 am

[note] A problem has been found in the Preview version 30 if an older version has not been installed:

2/ Ideal Flight 10 Special Edition + >augmented for FSX - >augmented unlock includes Assist and Speaking

A new sound file can't be installed and the installation ends with an error stating that program files can't be installed. Please Install the official build first, then install the update Preview 30. Fixed in next build.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Fri Sep 04, 2020 10:26 am

4/September/2020:

Latest IF versions include screen reader support and in-sim voice callouts by codelegend.com

Preview build 31:

Ideal Flight Professional P3D v4/5
Ideal Flight 10 Professional P3D v2/3
Ideal Flight 10 Special Edition
Ideal Flight 10 Original

Includes a few modifications to the fuel values displayed in the Briefing.
On FSX versions avoids a possible SimConnect problem with Steam FSX:SE versions.
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Re: Ideal Flight Accessibility phase 2

Postby ke7zum » Wed Sep 09, 2020 10:56 pm

Still having the fuel issues here. I typed the load simbrief gave me of about 46000 pounds and fuel of about 19000 pounds. I launched the sim and got 6000 pounds loaded instead. The cargo looked right though. This was in a 737 800, but I've been having issues in all of the aircraft I've been using. I did make sure it was set to pounds and then once. I've also tried "fixed" with the same result of about 6000 to 8000 pounds beeing loaded. Even now when I start a flight with out loading any fuel, that is, having ideal flight choose, it chooses a number that is usually way too low for me. I 0ed out the reserve and taxi etc as simbrief calculates all of that in its block.
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Re: Ideal Flight Accessibility phase 2

Postby Orinks » Thu Sep 10, 2020 3:01 am

Ke7zum, go and modify your SimBrief values for your actual max fuel capasity etc for the specific aircrafts you fly. The defaults are usually for payware aircraft.

In any case, I did also have this same problem with the Airbus. Now with or without Ideal, my airbus shuts off immediately upon takeoff. I'm not sure what that's about.

Allso, now that we've determined that OCR can be used, painfully so, in FS2020 to create/load plans/aircraft, I'm hoping that Steve can add IF support so as to not have to open the sim and do all that to get started.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Thu Sep 10, 2020 9:49 am

First, fuel calculated has no merit unless the Range and other parameters are correct. Too little fuel in the plane is due to an over estimated range. Too much fuel is due to an under estimated range. Ideal Flight doesn't dream up values for fuel, it goes by how much you actually use in the flight.

To check what fuel is included after a build we can look at the .FLT file (or the fxml). In the fuel section, you will see fuel is entered as a percentage.

[Fuel.0]
LeftMain=50.00
RightMain=50.0

This is percent of maximum fuel. If maximum fuel is 100 gallons then these values will put 50 gallons in the tank.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Thu Sep 10, 2020 10:10 am

ke7zum wrote:Still having the fuel issues here. I typed the load simbrief gave me of about 46000 pounds and fuel of about 19000 pounds. I launched the sim and got 6000 pounds loaded instead. The cargo looked right though. This was in a 737 800, but I've been having issues in all of the aircraft I've been using.


Testing a few planes including Orinks 737 I found I could not get it to go wrong.

Are you using IF Pro or Special Ed?

Incidentally, has anyone checked their assessment de-brief and looked at how much fuel was actually used in the flight. How close is simbrief to that measured value?

Also the de-brief shows the calculated maximum range which is basically how long your engines can run for on maximum fuel load, which doesn't include unusable fuel.

When using this range estimate from the de-brief in the Flight Parameters page, how much fuel is determined by IF in the build then? Testing several flights in the Mooney came out to within a couple of gallons, very close indeed. The tiny differences are mostly because it's hard to fly exactly the same route in exactly the same manner. Throttle control and taxiing around arbitrarily can make it less accurate. But even then it's going to be closer to what is really used by the simulated aircraft.

We have to be careful with using the advertised range of the real aircraft since the simulated aircraft is subjected to an unreal environment, and slowdown in the simulator and other poor performance can consume different fuel amounts.
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Re: Ideal Flight Accessibility phase 2

Postby Orinks » Thu Sep 10, 2020 1:49 pm

Range is everything, even with manual fuel.

I didn't realize that my current aircraft range was the default range of 2400 for jets. I took the range from my latest good flight and put it in, and it gave me pretty much exact, minus ten pounds or so which really isn't that big of a deal.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Thu Sep 10, 2020 2:19 pm

What I was planning to do fairly soon is make a more accessible payload and fuel entry in one window. This has been requested a couple of times.

In the meantime, if any problems with the manual fuel is encountered, please try the following: First set Fixed, next set pounds kilograms or gallons, finally set the amount, press OK and build the flight. Setting the amount last is advised because changing other settings may place that value back to default.
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Re: Ideal Flight Accessibility phase 2

Postby Steve Waite » Thu Sep 10, 2020 2:22 pm

Orinks wrote:Range is everything, even with manual fuel.

I didn't realize that my current aircraft range was the default range of 2400 for jets. I took the range from my latest good flight and put it in, and it gave me pretty much exact, minus ten pounds or so which really isn't that big of a deal.


Yes indeed. Range isn't hard to calculate once a proper flight has completed: Fuel used over time taken equals range during that flight. Then that can be extrapolated out to work on maximum fuel minus the unusable fuel.
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
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