..damned bb down all night

but anyway back online now, calm down everyone !
The encouragement you all give me is awesome and will be repaid in code
After such a lot of interruptions I've finally been solidly working on IF for a few weeks. It's late now so I've moved a lot of [sg] functionality forward into [sf] and may as well have to wait a little longer to deliver the full effect, it's been honed in every quarter. The [sf] preview has the new weather engine and several new core data handling features - a lot of care needed, apart from goofing up some flight gen functions and some plan types, and thunderstorms and some other weather types accidently muted, the preview has been working very well. At least the main code changes have settled in nicely.
There's plenty more to come even for those that have the preview. I've sorted out and improved all the plans, route tables, maps, flight gen functions, and world map functions. I'm just enhancing the world map with better tracks and some other stuff. Since IF does a lot of stuff there's been corners cut a little to get a lot of features in place and working, and so leaving plenty of room to polish and improve on the handling. So i'm addressing every issue, every small thing anyone mentioned, putting in anything anyone wanted as long as it fits the theme, and then there's still a lot left for [sg] yet.
SO [sf] is going to happen very soon and it's better than planned, but there's a bigger picture since Flight1 is in charge of sales and schedules. Rest assured the version of IF I've got here really makes IF more Ideal.