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Mission Loop

Posted:
Fri Jun 08, 2018 10:42 pm
by reecemj
I have no mission check. IF will only give a mission when searching for airports. I closed IF, restarted, change subsets,use complete set,change Duration min and hour. Shes says fly this then you will get something else.

Whats going on steve
Re: Mission Loop

Posted:
Sat Jun 09, 2018 12:18 am
by Steve Waite
In Mission page, Missions and Vessel Landings, we can check the "No Mission box" so that when we initiate a new flight with a new search, it is during the fresh search that the mission will not be located and arranged. The mission pertains to the selected plane so that helicopters and small GA can be automatically used to incorporate a mission in the initial search during the initial flight build from our new location.
To see how this this works, locate the profile at an airport nearby large water expanses. Now clear the search and clear the built flight if any. Now in Mission page check the "No Mission" box at the top of the "Missions and Vessel Landings" selection window.
Go back to the airport page and press the new flight arrow. The initial search for airports will not incorporate a special "Mission", such as to locate a capsized vessel.
Now uncheck the "No Mission box" by selecting another option Sea Searches, from the list. Before pressing the new flight arrow, go to the Flight Generator page and clear the searched list with the "!" button on the right of the Build button.
So the nature of the item is that special missions are built once after arriving at a new location, and are cleared by clearing the searched list, and are introduced by making each new first search. The search can be done in the Flight Gen page or from the New Flight arrow.
I just checked all that through and seems to be OK. The only thing is not automatically having the list cleared when we make a new selection. There's also a menu item on the Flight Gen page popup Menu -> Submenu to clear the searched list as well as the "!" button..
Reece, Is that working in the same way on yours?
Re: Mission Loop

Posted:
Sat Jun 09, 2018 12:24 am
by Steve Waite
When locating vessels, they are moving by their own power or capsized moving by the wind speed and direction. So in the briefing we can work out where the boat will likely be after so many minutes from the last point of observation. With wind speeds that's using the Ideal Fight weather engine but it should work the same with any weather engine since the boat is moved by IF depending on the winds in the sim rather than modeling in code.
Re: Mission Loop

Posted:
Sun Jun 10, 2018 12:42 am
by reecemj
Ok when the plane was change it gave a regular flight. Now its back to normal. Thanks.
Re: Mission Loop

Posted:
Sun Jun 10, 2018 4:19 am
by Steve Waite
Yes when you changed the plane the search is re initialised from the new plane and the Mission slot can then be regenerated (or not) - the selection can't be unchecked, we have to choose another to uncheck "No Mission". I've been checking all around in that section seems OK except for one thing might help would be to delete the searched list with the special mission when those mission settings are changed.
Thanks again for great feedback.

Re: Mission Loop

Posted:
Sun Jun 10, 2018 9:26 am
by reecemj
Is there a way to have IF never give any mission for any plane?
Re: Mission Loop

Posted:
Sun Jun 10, 2018 10:14 am
by Steve Waite
Planes are already "No Mission" checked if they are large aircraft, small aircraft and helis are already set for spotting. There's no menu item or button to set all the planes at once to a mission setting or not.
The Special mission appears at the start of the list of searched airports and might be selected as the random destination. If a mission is selected as the random destination from the list and I don't want the mission I just press the next flight arrow again and wait for the rebuild. If there's other locations the next build will be to one of those.
Re: Mission Loop

Posted:
Tue Jun 12, 2018 6:19 am
by Steve Waite
...I've automated the refresh of special missions after making changes to the mission types.
Thanks again for your input reecemj!
Re: Mission Loop

Posted:
Tue Jun 12, 2018 4:23 pm
by reecemj
Liking forward to that update. Thanks Steve.