by Steve Waite » Tue Feb 09, 2021 1:53 pm
Just to clarify with sounds in-flight, which I explained in an earlier post, are separate to the user interface sounds. Sounds in-flight include the guitar plucks, the flute tones, and the drum beats.
Tones denote vertical speed and bank angle. Plucks denote climb, descent and heading.
Centre soundstage high note is up, low note is down and mid notes are heard in either stereo speaker.
Increased volume tones denotes vertical speeds and bank angle increased.
Increased volume plucks denotes increasing climb and descent rates and heading angle.
Heading off route toward the left will pluck in the left channel.
The higher pitch drum sound is for Localizer captured and the lower pitch is for Glideslope captured.
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