by Steve Waite » Fri Mar 22, 2019 11:37 pm
The problem Lee had, I have no idea if it worked out, was about failing to build the AI List. We could unset all the AI planes selected and look at any in isolation if it were that.
Basically we can try any plane as AI in IF but we can't just tick a long string of checkboxes and hope they can all work as AI.
These will be true AI aircraft communicating with ATC fully controlled by the sim, so we can check them first perhaps as AI Buddy, that's good when developing AI aircraft, or just add one at a time to the list and see if the AI build fails, then look at the plane cfg, that's all that IF reads.
New things come along in P3D and it's possible IF can be a step behind in some way, but usually IF continues to work at every P3D update as others need changes every time.
But something could creep in especially with a brand new plane. I'm not able to obtain all planes just for testing and so the cost to simply go off and buy it and try it is prohibitive. Generally looking back on the forum, it's rarely just an obvious mistake in the code, mostly problems boil down to something outside of IFs control and they clear up. If I hear nothing more of it then I've not had a chance to put in a work around. Seems odd but IF reads data from those files that is ignored by the sim. Just because an aircraft flys in the sim doen't mean it's all AOK for IF to work on. IF is a machine reader that's blind other than to the data presented. So on rare occasions something can crop up but it's always put right in no time.
Very little happens on these forums and not much to report in private mail either. I'm workng on all the known issues, and the next build moves things along as usual in the aesthetic sense. Normally the nitty gritty is concentrated on, followed by the look and feel of it as it has a lot to do. But the next build is enhanced a lot for the Blind Pilots community which is quite a big ask for any app and proved useful in tidying up IF in several areas.
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