Ideal Flight Accessibility phase 3

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Re: Ideal Flight Accessibility phase 3

Postby Orinks » Wed Apr 14, 2021 12:26 pm

Looking forward to that update since approach/final speeds were what I had difficulties with the most. Climb and cruise is great although the acceleration up to cruise speed while at cruise could be a lot faster.
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Wed Apr 14, 2021 12:34 pm

Thanks for the input. I'm just doing the acceleration code, it was also possible that the aircraft does not go over a certain speed. There is a guard against going too fast for the airspeed to factor in. Should not be too long to wait for this update which is mainly to set the auto-throttle function correctly and fix the plan waypoint selected with flight go to and advance functions.
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Fri Apr 16, 2021 4:12 pm

I've not quite been able to complete build 11 for the weekend. Preview 11 fixes the possibility of the wrong waypoint being selected for the advance and goto functions and improves the new location of the aircraft to be on the route line. Also I am doing some more work an the auto-throttle and have fixed the problems with setting the speed-altitude restriction and also fixes a possible auto-throttle situation where the engines push against the parked aircraft. I've also improved the climb assist a little. It will have to wait till next week as I won't have time to test properly over the weekend. The taxi assist will now be delayed until Preview 12.
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Tue Apr 20, 2021 3:31 pm

I've been doing critical work on auto-throttle, landing assist, flare, and runway direction holding. With FSX the braking is different and I have made some adjustments for that. The location of Go To Approach is fixed and the waypoint chosen after advance and go to functions is fixed. Nearly all tested now so aiming to upload preview 11 for the weekend so long as I don't find anything important to work on.

New users please note that the Preview builds are complete and fully working versions but they contain work in progress. The Accessibility, Assist, and Voice functions are a work in progress and this new code may disrupt old code and create unforeseen circumstances to the program. Having said that I still encourage and recommend updating with the latest Preview builds as they arrive.

Please let me know of any problems via the forum or by use of the main contact address on the website Contact page. Contact me via that address if you wish to join the forum and I'll return with the password. Also please check in your junk filter for my responses as they are from hotmail and may be filtered in your email account.
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Re: Ideal Flight Accessibility phase 3

Postby Orinks » Thu Apr 22, 2021 9:43 pm

Nice. TFM has alpha support for the PMDG 737, so learning that has kept me busy in the meantime. I wish the climb assist could work in that, but it has its own custom AP so it can't. Multi Crew Experience can do it somehow with APoff.
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Thu Apr 22, 2021 10:30 pm

Apoff uses the same simconnect signalling Ideal Flight hotkeys do it with. PMDG use trainer modules that were not designed for FSX or P3D and so they provide their own interfaces because they are not compatible otherwise. All the stuff like that can be done in Ideal Flight. But at the moment the focus for functionality in Ideal Flight will be to work the same for any FSX/P3D compatible aircraft. After that I can look into providing custom support for the few non-standard aircraft out there.
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Thu Apr 22, 2021 11:23 pm

When using the auto-throttle during landing, if available, reverse thrust and spoilers are employed with brakes to slow the aircraft down. With all the Assist functions enabled you get help to keep the nose up with corrected attitude, the AP disables, the throttles shut off, runway steering to centerline during braking, and the flaps retract.

During takeoff you get the runway steering, the climb progresses with the rotate and does not go too steep to allow acceleration, then the gear comes up and the flaps retract, and the GPS route is engaged. The flaps will retract if you approach the maximum flaps speed, and all the other variants and situations are handled.

The goto approach is fixed with the correct GPS waypoint and you appear on the route as you do with the goto final. With the standard flight build the aircraft navs are already set up for the ILS so all that's required is to set the AP GPS-NAV switch to NAV and set APPR on, then control the descent speed with the auto-throttle.

The standard final speed is already set with a speed a little over the full flaps stall speed. Experimenting with the final speed is very easy to do with the auto-throttle and the call outs for the HSI help to know if you are on the glideslope.

Using the Computed Approach is very handy to get the approach, final and landing spot-on since the waypoints are generated with your aircraft speed and time between waypoints set in the Mission page. With that the aircraft basically lands itself.

There will be more work on those systems for example on runaways without ILS but the Computed Approach already works well with those. And I've got a bunch of Assists to do with determining the top of descent onto approach and auto-selecting speeds, that sort of thing. Top of climb already auto-selects the cruise speed and Mach speeds are followed above 300 IAS and 24000 feet.

I had a glitch in the speed restriction 250 knots 10000 feet because it was staying at 250 knots IAS sea-level, 250 KIAS is around 290 KTAS at 10000 feet.

Lots of other stuff is now working fully at last, such as all the checkboxes in the Assist page are installed and working together correctly. The complexity is huge and decisions mind-boggling so it's taken a bit longer to do the testing and retesting. Hopefully I can upload tomorrow, but I got unexpectedly sidetracked again this week so it's going to be tight.
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Fri Apr 23, 2021 10:01 am

Regarding the first touch of a controller sending the current throttle value after starting up the simulator fresh:

When the auto-throttle is set and operational before any controller inputs have been made, the first touch of any controller inputs sends the current throttle lever position to the sim and on to Ideal Flight which therefore picks it up as a user change to the current throttle value which ordinarily disengages the auto-throttle.

Currently, if we have carried out a controller input before setting up the auto-throttle then we don't disengage the auto-throttle.

For the new build I have implemented a work-around for this so that we don't have to worry about whether we have made any controller inputs before setting the auto-throttle and having it disabled when we first press a button on the controller.

I think this should work for all systems but may be system dependent so I'll be hoping for feedback on that.
software architect at codelegend.com
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Fri Apr 23, 2021 3:36 pm

23/April/2021:

Preview build 11:

Ideal Flight Professional P3D v4/5
Ideal Flight 10 Professional P3D v2/3
Ideal Flight 10 Special Edition
Ideal Flight 10 Original

Latest IF versions include screen reader support, versions 10_027 and 10_014 include in-sim voice callouts and flight assist functions.

Please see the report page for more details:
http://www.codelegend.com/idealflight/report.htm
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
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Re: Ideal Flight Accessibility phase 3

Postby Steve Waite » Mon Apr 26, 2021 10:31 am

Apologies - I found couple of problems that were not intended in build 11, basically I accidently left in some test code at the last minute.

1) The runway steering stopped working for taxi and takeoff but still works on landing.

2) If the sim is already running when we start a flight and engage the auto-throttle and have not made an input on a controller, the auto-throttle can still disengage with the first input on a controller.

I'm checking through some other things and I'll get all that going more smoothly and upload preview build 12 deferring the auto-taxi mods to a later build so that the current feature set works as intended before moving on.
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
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