Whats new for 2015 Steve?

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Whats new for 2015 Steve?

Postby reecemj » Thu Jan 01, 2015 5:12 pm

Will there be a P3D version or one with FSX and P3d combine? Have you finish updating the Fsx version? What new features you have in store for 2015?

Happy New Year! :lol:
Reece...Using IF10 Pro
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Re: Whats new for 2015 Steve?

Postby Steve Waite » Fri Jan 02, 2015 1:12 pm

Happy New Year to you too, and everyone else!

I'm currently working on P3D and FSX Steam Edition. Then after that I'll be looking at the future, there's tons of requests for more functionality in Ideal Flight. I'll be posting useful news as soon as I have it.

Thanks for your support.
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
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Re: Whats new for 2015 Steve?

Postby nikaslan » Thu Feb 05, 2015 3:02 pm

Hi Steve,

You know people would kill for something like Ideal Flight in X-Plane, don't you? :D
I have recently made the move to XP10 and is amazing, but very lacking in exactly the areas IF covers...

I know it's another universe, but I had to take it out of my system.. :D
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Re: Whats new for 2015 Steve?

Postby Steve Waite » Thu Feb 05, 2015 3:32 pm

Hi Nick,

Yes, and you're certainly not the first to mention XP and IF10 in the same sentence. I've always intended to give it some of my time if I can. Perhaps one day I will get the time...

Steve
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Whats new for 2015 Steve?

Postby Steve Waite » Sat May 23, 2015 1:38 am

So for 2015, we have the latest version IF10 1.2 [sh] arriving any day now, we also have a replacement version IF10 that uses the Flight1 e-commerce servers, rather than codelegend, and we have the P3D version coming up as well. There's a lot of work gone into the P3D version, there are a myriad of subtle differences under the hood that requires a lot of care and attention to do IF10 properly. The P3D and Flight1 e-commerce versions will be announced soon. :mrgreen:
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Whats new for 2015 Steve?

Postby Steve Waite » Tue Jun 02, 2015 6:37 am

Coming in version [sh] to the Aircraft Selection page with >augmented expansion...

(If FSX is not running) when we start a flight, we can dynamically create dll.xml, exe.xml, and fsx.cfg (and prepar3d.cfg) files, and also choose from our pre-set scenery .cfg files, to automatically set the sim up just how we want for the flight.


Let's say we've got our dll.xml file all bulked up from installing addons and planes:
Code: Select all
<?xml version="1.0" encoding="Windows-1252"?>
<SimBase.Document Type="Launch" version="1,0">

   <Descr>Launch</Descr>
      <Filename>dll.xml</Filename>
      <Disabled>False</Disabled>
   <Launch.ManualLoad>False</Launch.ManualLoad>

   <Launch.Addon>
      <Name>Addon Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Addon for FSX\dll.xml</Path>
   </Launch.Addon>

   <Launch.Addon>
      <Name>737 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\737 Module for FSX\dll.xml</Path>
   </Launch.Addon>

   <Launch.Addon>
      <Name>747 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\747 Module for FSX\dll.xml</Path>
   </Launch.Addon>

   <Launch.Addon>
      <Name>B58 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\B58 Module for FSX\dll.xml</Path>
   </Launch.Addon>

   <Launch.Addon>
      <Name>Addon Gauge</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Addon Gauge for FSX\dll.xml</Path>
   </Launch.Addon>

</SimBase.Document>


We could for example, break it up into a "general" file containing entries we use with All Aircraft.

"General.dll.txt"
Code: Select all
<?xml version="1.0" encoding="Windows-1252"?>
<SimBase.Document Type="Launch" version="1,0">

   <Descr>Launch</Descr>
      <Filename>dll.xml</Filename>
      <Disabled>False</Disabled>
   <Launch.ManualLoad>False</Launch.ManualLoad>

   <Launch.Addon>
      <Name>Addon Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Addon for FSX\dll.xml</Path>
   </Launch.Addon>

</SimBase.Document>


...and we can insert into that add-in sections depending on the current Aircraft, Aircraft Type, or for All Aircraft:

"737 Module.dll.txt"
Code: Select all
   <Launch.Addon>
      <Name>737 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\737 Module for FSX\dll.xml</Path>
   </Launch.Addon>


"747 Module.dll.txt"
Code: Select all
   <Launch.Addon>
      <Name>747 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\747 Module for FSX\dll.xml</Path>
   </Launch.Addon>


"B58 Module.dll.txt"
Code: Select all
   <Launch.Addon>
      <Name>B58 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\B58 Module for FSX\dll.xml</Path>
   </Launch.Addon>


and we can have another add-in section, for a gauge, and/or other equipment that we might use only for prop type aircraft:

"Addon Gauge.dll.txt"
Code: Select all
   <Launch.Addon>
      <Name>Addon Gauge</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Addon Gauge for FSX\dll.xml</Path>
   </Launch.Addon>


So we might choose the B58 aircraft and since having selected General with all aircraft, and Addon Gauge with Props, and B58 Module assigned to the B58, we get the combined output from General, B58 Module, and Addon Gauge:
Code: Select all
<?xml version="1.0" encoding="Windows-1252"?>
<SimBase.Document Type="Launch" version="1,0">

   <Descr>Launch</Descr>
      <Filename>dll.xml</Filename>
      <Disabled>False</Disabled>
   <Launch.ManualLoad>False</Launch.ManualLoad>

   <Launch.Addon>
      <Name>Addon Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Addon for FSX\dll.xml</Path>
   </Launch.Addon>

   <Launch.Addon>
      <Name>B58 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\B58 Module for FSX\dll.xml</Path>
   </Launch.Addon>

   <Launch.Addon>
      <Name>Addon Gauge</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Addon Gauge for FSX\dll.xml</Path>
   </Launch.Addon>

</SimBase.Document>


Or we might choose the 737 aircraft and since having selected General with all aircraft, and 737 Module assigned to the 737, we get the combined output from General, and 737 Module:
Code: Select all
<?xml version="1.0" encoding="Windows-1252"?>
<SimBase.Document Type="Launch" version="1,0">

   <Descr>Launch</Descr>
      <Filename>dll.xml</Filename>
      <Disabled>False</Disabled>
   <Launch.ManualLoad>False</Launch.ManualLoad>

   <Launch.Addon>
      <Name>Addon Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\Addon for FSX\dll.xml</Path>
   </Launch.Addon>

   <Launch.Addon>
      <Name>737 Module</Name>
      <Disabled>False</Disabled>
      <ManualLoad>False</ManualLoad>
      <Path>C:\737 Module for FSX\dll.xml</Path>
   </Launch.Addon>

</SimBase.Document>
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Whats new for 2015 Steve?

Postby Steve Waite » Fri Oct 30, 2015 3:07 pm

I just uploaded pre_05 of: IF10 Pro v10.015pb, IF10 - Special Edition v10.014fc, and IF10 v10.012sj. Getting close to releasing [pb], and [fc], to download stores. All three will become available on the IF10 download page here, but are available now to forum members, and can be found in the IF10 Development and New Builds section of the forum, Preview discussion. The preview is a fully working beta build. There will be further news of IF10 after that.

There's a small utility CAPMES, a free download, if you want to set/unset your Saitek devices advanced power management registry entry. This tool can help get the panels working properly on many systems.
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Whats new for 2015 Steve?

Postby Steve Waite » Wed Dec 09, 2015 6:54 pm

latest pre_06 versions now available in the New Builds section, Preview discussion!
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am


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