Ngx question

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Re: Ngx question

Postby Steve Waite » Wed Dec 12, 2012 9:06 am

thanks Rich.

This is not set-in-stone but it's more or less what is to be expected shortly.

< coming soon >
Upgrade Pack, P3D Version and in discussion a Network/Live Upgrade.


< just some of the new upgrades installed for an upcoming inexpensive DLC package >
Proximity wake and turbulent effects nearby moving objects.
Turbulent effects with extended flaps and gear, and overspeed stressed airframe veering.
In-Sim Global Weather Settings Menu contains scenarios and +/- visibility and weather and winds severity.
Expanded Atc functions implemented "Heavy" and "Airline".
Select departure and arrival airport subsections and limit Ai traffic information in briefing.
Sorted destinations and favourite airports lists: ICAO A..Z, Distance Nm, Heading Degrees, Altitude Feet, and reversed order.
Cold and Dark Prop and Mixture Lever fractional starting positions.
Approach Speed / Landing Speed added to Flight Parameters.
Adjust magnification in zoomed world search maps.
Weather settings surfaced from .ini; weather update time and distance controls.
Switchable coloured error warning lines in Assessment and Records, upgrades old reecords.

[se]-[sf]


< new all versions >
Multiple User Aircraft Locations now supported.
Flight Generator page shows flight plan title.
Flight Generator destinations and favourite airports lists show airports altitude with distance and heading from current location.
Flight Time = System Time checkbox in Flight Gen.
Hold Shift or Ctrl during flight builds to ensure ASAP time.
Cold and Dark Prop and Mixture Levers start positions on/off.
Cold and Dark Payload on board switches, load planes before or after sim starts.
Choose Control Tower SimObjects.
Set Weather low altitude and high altitude Maximum Visibility Limits.
Weather settings surfaced from .ini; 'Use Add-In WS' and 'Use Cirrus Clouds'.
Flight files are now copied to docs\fsx as the flight is built.
Route table features approach waypoints, switchable in Mission -> Other Actions.
Takeoff message now includes bounces if any.
Per Person Weight settable in Aircraft Payload Definitions.
Help page appears from message dialog F1 Key.
Browse airports Onshore/Offshore graphics incuded with the runways graphic under the text.
Go Back One Flight profiles menu Item.
Restart IF Monitor in-sim menu item.


< improved >
Windspeed and Direction overrides allow any values.
Aircraft changes are detected and indexed from the Start Page after registration.
Improved vertical positioning with all texts, controls, and checkboxes.
Swapped Fuel Parking and Cargo filters positions in Flight Generator filters.
Better organised Cold and Dark page.
Maps best fit the route to the available map area rather than include alternate airport symbols.
User Aircraft html reports improved with multiple locations sections.
Airports lists load after indexing, no need to exit IF.
Ai Aircraft timing improved.
Splash and Intro screens sense main monitor correctly.
Weather updates improved, add-in weather station positioning improved.
Improved turbulent effects and windshear.
Visibility calculations improved with respect to rain and snow.
Barometric pressure modulation improved.
Thermals too scattered, improved thermal hotspots.
Improved ground effects.


< fixes >
A situation could arise rendering IF unable to discover the airport landed at.
Alternate airport list count is now fixed, and the range is set according to planned route distance.
Radio frequencies might have been displayed as ".03" instead of ".02".
ATC Name and Flight Number set to correct legths of 9 and 5 characters respectively.
Large Ai airrcraft could go to inappropriate small airports.
Records List html pages not showing in FireFox.
Addon scenery airports with water runways fixed.
Ai assigned to water runways fixed.
Saved games restore with continuous ATC fixed.
Airport runways sketch back on browse airports.
Waypoints show in route map with vessel searches and plan edits.
Browse airports page starts drawn correctly.
Loaded plan flights can now be rebuilt with parking and time changes and plan intact.
Missing base visibility layer fixed.
Lost mouse click; unable to click icons or buttons until another page is selected with the menu.
A cloud type was missing from the standard selection.
Fog clouds only appearing between 1000ft and 2000ft fixed.
Default overall visibility increased.
IF now always appears on top of other windows properly after flight for assessment.
Relocated stock aircraft causes Ai traffic build error with fresh install.
Exits from Language Selection splash screen properly if not chosen to install.
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Ngx question

Postby Steve Waite » Wed Dec 12, 2012 9:12 am

I'm currently working on:

Exporting flight plan types, missions, subsets, and a few secret upgrades.

:twisted:
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Ngx question

Postby rsvette12 » Wed Dec 12, 2012 3:00 pm

Wow thats a bit of an undertaking, thanks Steve :)

Regards, Rich
rsvette12
 
Posts: 41
Joined: Mon Dec 10, 2012 12:59 am

Re: Ngx question

Postby Steve Waite » Wed Dec 12, 2012 3:17 pm

Bumps in the road:
You may find with certain filters and flight times set, no destinations are found, don't worry, just uncheck filters or increase the flight time window and try another search.
Your airport does not show up, make sure you indexed IF after adding scenery, and there is a "Show All" checkbox on the map page that ignores your flight gen filter settings.
;)
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Ngx question

Postby rsvette12 » Wed Dec 12, 2012 4:52 pm

Great support mate :)
rsvette12
 
Posts: 41
Joined: Mon Dec 10, 2012 12:59 am

Re: Ngx question

Postby AaronMyers » Mon Dec 17, 2012 6:45 am

Yep, appreciate all the continued support.
AaronMyers
 
Posts: 43
Joined: Thu Aug 02, 2012 12:34 am

Re: Ngx question

Postby Steve Waite » Mon Dec 17, 2012 10:04 pm

Thought you might like to see the new fuel manual entry form, red minalt warnings and sorted destination lists:
Image

Image

Image


One of the things i'm looking into at the moment is exporting .rt2 or rte files to the coroute folder so the plans can be loaded by iFly and PMDG etc.

Thanks for the kind words.
Steve
software architect at codelegend.com
equipment: i9-9980Xe 64GB 2xRTX2080ti NVLink 2TB M.2 NVMe,
i9-9900X 64GB RTX2080ti 2TB M.2 NVMe, i7-3960X 32GB GTX680 4TB RAID10,
NAS @7TB RAID10 (16TB)
Steve Waite
 
Posts: 5055
Joined: Wed Jun 29, 2011 12:02 am

Re: Ngx question

Postby rsvette12 » Mon Dec 17, 2012 11:55 pm

Wow Steve what greaat post really appreciate you keeping me in the loop, looks totally amazing dam glad I bought this gem again you are the man, owe yah big time :D look at the vor's and intersections awesome, and rte now thats the icing on the cake, Steve noticed if I load IF into kneeboard it still stays there even if I shut down ID how cool is that buddy, remember I fly for the most part is ngx and having the info in the kneeboard is priceless. :D
rsvette12
 
Posts: 41
Joined: Mon Dec 10, 2012 12:59 am

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