Future IF (revisited)

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Re: Future IF (revisited)

Postby Steve Waite » Wed Oct 16, 2013 5:15 pm

thanks - will check them...
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Re: Future IF (revisited)

Postby Steve Waite » Sun Oct 20, 2013 11:35 pm

just commented on future IF10 here:
http://www.codelegend.com/forums/viewtopic.php?f=4&t=380&p=2986#p2986
...sorry I'll get back on with the real work now :mrgreen:
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Re: Future IF (revisited)

Postby Steve Waite » Fri Oct 25, 2013 11:01 am

I've got the translations done. Good news, I've found a way to hide IF10 temperature probe activity from the likes of PMDG tcas systems - no more traffic warnings. I've got the thermals showing proper hotspots, like over a small forest at the bottom of a hill - hills and lakes are colder than a forest or urban and create thermal activity with the two close by temperatures - look out the window for real clues to find thermals. More soon! :mrgreen:
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Re: Future IF (revisited)

Postby Steve Waite » Fri Oct 25, 2013 11:03 am

...remember the thermals and wind deflections work with REX, Opus, Active Sky, FSGRW, and basically any weather injector.
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Re: Future IF (revisited)

Postby Steve Waite » Sat Nov 23, 2013 3:29 am

..we are just testing the final release candidate :geek: :ugeek: :geek: :mrgreen: :geek: :) :ugeek: :geek:


So unless something bad comes up, IF10 [sf] should be uploaded before Christmas, maybe next week. IF10 version [sf] is a free update. :D


IF10 >augmented

Also included with the [sf] executable file as pay-ware unlocked content, is "IF10 >augmented".

This is a serious upgrade expanding the full IF10 feature set, and includes enhanced AIRAC support, and exports files to AXE, PMDG, iFly, Level-D, and Quality Wings FMC formats, and others, automatically with every build.
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Re: Future IF (revisited)

Postby Turambar » Sat Nov 23, 2013 11:26 am

Coming Monday November 25th Lockheed Martin Prepar3d V 2.0 will be available for download. How great it is to combine both P3D 2.0 and IF10 [sf]. Christmas time & holidays won't be the same anymore!
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Re: Future IF (revisited)

Postby Steve Waite » Tue Dec 10, 2013 12:53 am

We are nearly there with version [sf].

What follows is merely what you get with the payware upgrade which unlocks this functionality (and a load more besides).


Ideal Flight 10 >augmented

Reads AIRAC data natively; AXE, Level-D, PMDG, iFly, and more to follow. Integrates add-in nav data with scenery data to produce the common subset, and provide selectable bias to scenery or add-in data values e.g. radio frequencies.

Exports FMC files of type PMDG .rte v1/2/3, .rt2, iFly, AXE, Level-D .fltplan, FS2004 fs9.pln, QW.RTE, and other file types to be made available as required. Simply create export objects with the new Exporter tool and each time a flight is made the plan is made ready for loading by the FMC co-route procedure.

Imports Flight Plans of type PMDG .rte v1/2/3/4/5, .rt2, Level-D .fltplan, FSX .pln, FS2004 fs9.pln, QW.RTE, more file types to follow.

Paste flight plan strings from clipboard; import and export flight plans with 'waypoint-airway-waypoint' strings via clipboard Copy & Paste.

Includes more Plan Builder types, including finding a non-airway route direct from VOR to VOR. Includes new approach types: IDF/FAF and SID/STAR waypoint.

Searched destinations are sorted and listed not just in alphabetical order, but with selectable ICAO A..Z, Distance Nm, Heading Degrees, Altitude Feet, and reversed orders. For example; makes it easy to choose the farthest, highest or most westerly airport within your flight criteria.

Choose an aircraft as your Ai Shadow to keep you company and follow your plan exactly. Ai Aircraft use airport codes, and come and go via main waypoints from AIRAC SID/STAR where available.

Holding Pattern Minutes now included with Flight Generator. Briefing shows taxi, hold, reserve and flight fuel weights. Approach Speed & Landing Speed now included with Flight Parameters. Approach leg times, adjustable in minutes & seconds, select from long, medium, or short finals. Weather page includes update time and distance controls. Expanded ATC functions implemented "Heavy" and "Airline" included with aircraft set-up.

Comms radio frequencies pre-set for flight and adjustable comms channel type priority, starts flight already tuned to ATIS.

New Cold and Dark settings Departure Navigation Pre-set, switchable with destination set-up, and includes Prop and Mixture Lever fractional starting positions.

New approach and departure area maps in briefing. Limit Ai traffic information and select departure and arrival airport subsections in briefing.

World Map features new Equatorial, Meridian, and Tropics markings, and buttons for adjustable magnification, and keep text notes on your favourite routes.

New Committed Profiles disallow your choice to ignore recording the flight. New Limited Profiles disallow your choice to move anywhere, unless travelling in the simulation. Plus new menu item “Go Back One Flight” (excluding limited profiles).

In–sim, Auto-Pause and Auto-Save functions, with pre-set values and simulator menu.

In-Sim Weather Settings Menu contains scenarios and +/- visibility, weather and winds severity, with Rain and Snow On/Off switch.

Proximity wake and turbulent effects nearby moving objects and running prop and jet engines. Turbulent effects with extended flaps and gear, and over speed stressed airframe veering.

New penalties "Low Altitude Speed Limit Exceeded", and "Taxi Speed Limit Exceeded", added to assessment. In flight error messages; incompatible surfaces, taxi speed limit, low altitude speed, maximum cruise, and airframe maximum air speeds exceeded, stall condition detected, and landing gear shock limit exceeded.

New coloured errors and warnings in Assessment Records, and coloured warnings in briefing route table, when minimum altitudes exceed cruise altitudes.

Airports Subsets functionality enhanced; add selections of airports to subsets by choosing Country Name, or an FSX scenery item, including add-on scenery, and automatically add all the airports in an add-on scenery pack.

New, Random Routes, and Random Aircraft selection menu items... plus a great deal more new features, too much to mention.
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Re: Future IF (revisited)

Postby StigAndre7 » Thu Dec 12, 2013 11:45 am

IF10 version [sf] is a free update.

Thank you for that! Can't wait :D
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Re: Future IF (revisited)

Postby Steve Waite » Thu Dec 12, 2013 12:16 pm

Hehe, but what you'll really want to get is ">augmented" the upgrade. :twisted:

I've got to check through some final things but it's out in a few days time. :D
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Re: Future IF (revisited)

Postby MarkSC » Thu Dec 12, 2013 3:25 pm

Steve, will the augmented version be the one that is P3D compatible?
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