by Steve Waite » Tue Jun 26, 2018 3:29 pm
Hi,
Thanks. Yes, it's a tricky one and a lot to get one's head around. Attempting to load a plane parked at a missing airport will result in airport not found because we are first locating the player in that airport and then loading the plane that exists there. Another one is that if we leave our plane on an official AI parking slot, in IF we can turn off showing those parked aircraft in case we are using AI traffic that will locate itself wherever it likes even on to our occupied spot. We can acquire a parked aircraft by selecting an aircraft at our current airport and building any flight then simply taxi the plane to a nice spot away from AI spots. Remember that increasing scenery density later on might put a building where we parked.
Regards
Steve
software architect at codelegend.com
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